Dec 07, 2005, 05:30 PM // 17:30
|
#1
|
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
|
Pure profession classes
The option to dedicate a character to their primary profession (without a secondary) may confer a small bonus/incentive ...
e.g. a "pure" profession may get +1 to their primary attribute or there may be certain rare weapon/item bonuses only available to primary professions. e.g. +20% enchant duration for "pure monks"
|
|
|
Dec 07, 2005, 06:24 PM // 18:24
|
#2
|
Forge Runner
|
I agree, there should be something for being pure, otherwise there is no benefit of being so. Only a few are so in PvP, possibly because they just rushed and it is not a very good built anyway. Only sometimes can one profession builds work. A benefit to them would certainly be a good thing.
|
|
|
Dec 07, 2005, 06:33 PM // 18:33
|
#3
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
I don't know, wouldn't everyone play "Pure" characters then?
And what about PvE? Are we screwed cause we have a secondary?
I can't see GW changing the whole Primary/Secondary system, it's a core part of the gameplay.
|
|
|
Dec 07, 2005, 06:36 PM // 18:36
|
#4
|
Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
|
|
|
|
Dec 07, 2005, 07:14 PM // 19:14
|
#5
|
Underworld Spelunker
|
Quote:
Originally Posted by Xue Yi Liang
e.g. a "pure" profession may get +1 to their primary attribute or there may be certain rare weapon/item bonuses only available to primary professions. e.g. +20% enchant duration for "pure monks"
|
you can play a pure class already.
JUST DONT USE YOUR SECONDARY
no attribute points to the secondary
dont even get any skills in the secondary.
+1 is ...... .......for simply not having/x after your name on screen.
that is the difference between a major rune to reach 15 with a -50 HP penalty
compared to your +1 a minor rune with no penalty and headpiece
|
|
|
Dec 07, 2005, 07:33 PM // 19:33
|
#6
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
Runes for your armor which only work for your primary?
13 req weapon/equipments?
|
|
|
Dec 07, 2005, 07:38 PM // 19:38
|
#7
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
|
What about questing to replace your secondary with one that is a subclass of your primary? Just as an example your wa/ra, can quest to become a warrior/beserker, with a bonus skill related to strength as a beserker wouldn't exactly be in the right calm frame of mind to use tactics.
Just a though.
|
|
|
Dec 07, 2005, 07:41 PM // 19:41
|
#8
|
Academy Page
Join Date: Dec 2005
Location: England
Guild: Archangels Revenence
Profession: E/R
|
Why should A-net change a system that already works? The primary/secondary system means you get twice as many skills to choose from. It also gives more customability as there are 36 different ways to choose. Should I be screwed because I want more skills? If you want plus one to skills get a minor rune.
|
|
|
Dec 07, 2005, 07:47 PM // 19:47
|
#9
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
|
Nobody said they had to change it, but adding to it or offering an alternative is such a bad thing? Like everything else in life, if you didn't like it then don't use it and stick with what you do like.
|
|
|
Dec 08, 2005, 12:24 AM // 00:24
|
#10
|
Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
|
There shouldn't be any bonuses for being "pure". Just because when you're a "pure" class you have more attribute points to spend for your primary because you're not putting any into a secondary profession. That's your bonus right there.
|
|
|
Dec 08, 2005, 12:51 AM // 00:51
|
#11
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
Quote:
Originally Posted by Bane of Mortality
There shouldn't be any bonuses for being "pure". Just because when you're a "pure" class you have more attribute points to spend for your primary because you're not putting any into a secondary profession. That's your bonus right there.
|
That's not a bonus in any sense. Someone with a secondary profession...can do that too.
|
|
|
Dec 08, 2005, 02:45 AM // 02:45
|
#12
|
Academy Page
Join Date: Oct 2005
Location: Oklahoma, US
Profession: E/Me
|
Why should anyone get a bonus for playing without a secondary though?
|
|
|
Dec 08, 2005, 02:48 AM // 02:48
|
#13
|
(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
|
Guild Wars was meant to be diverse?
|
|
|
Dec 08, 2005, 07:05 AM // 07:05
|
#14
|
Ascalonian Squire
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
|
i think it would be nice to have a bonus for being pure, but it really would have to be very small bonus. my suggestion is 10 extra attribute points, simply because that much is not enough to put any single attribute game-breakingly high; and having it split between several attributes would also not be very effective.
it's a big enough bonus to tweak a build slightly stronger, but not so small that it's pointless.
as for why, it's because there aren't many devastating combos within any single class, 90% of worthwhile builds are found in dual-classes. the player with the ingenuity to make a one class build work might need that small tweak. but that's just my opinion based on the fact that i've had a tough time finding a worthwhile pure class build.
|
|
|
Dec 08, 2005, 06:00 PM // 18:00
|
#15
|
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
|
Aenimus - your 10 attribute points sounds perfect.
My earlier suggestion about +1 to primary attribute is actually too much. I realized it'd allow someone to push out a lvl 17 base - e.g. Monk - Divine Favor = (12 + 3 sup runes + 1 scalp tattoo +1 pure bonus) = 17 which is too much.
+10 points is a small and reasonable kick for a pure profession IMO. Good idea.
|
|
|
Dec 08, 2005, 06:10 PM // 18:10
|
#16
|
Underworld Spelunker
|
Quote:
Originally Posted by Xue Yi Liang
+10 points is a small and reasonable kick for a pure profession IMO. Good idea.
|
no
that equals 4 levels in an extra line without losing a level elsewhere.
if you think 4 levels in a extra line is small.............
let them delete the secondary with the profession switch but dont give them a bonud for a simple cosmetic deletion (R instead of R/X)
it is their choice to do it and they are not forced to sacrifice anything so they should not get a bonus .
|
|
|
Dec 08, 2005, 06:16 PM // 18:16
|
#17
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
How about pushing for more and better 13 or high req weapoon/equipment?
so might have a 12-24 sword with 14 req in sword mastery that give you 20% chance of 2 extra attribute in strenght and 20% chance or 2 extra in tactic.
|
|
|
Dec 08, 2005, 06:35 PM // 18:35
|
#18
|
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
|
Why should those that dont choose a secondary profession get any benefit ? Why should you be allowed to do this at all ? There is no need to tamper with the core gameplay, it just seems like you are after some kind of unnecessary reward for the way you like to play.
How about this, those that dont choose a secondary get less attribute points since they have fewer attributes. Those that do get additional ones, simply because they have more attributes for these points to go in to. Sounds horrible doesnt it ?
A question, do you see this being implemented universally or only for PvE ?
|
|
|
Dec 08, 2005, 07:48 PM // 19:48
|
#20
|
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
There are builds for each primary class that are good (not specifics, you get the idea) :
> warrior: weapon, tactics, strength
> ranger: expertise, marksmanship, wilderness survival
> necro: blood, soul reaping
> monk: DF + healing/protection
> elem: element + energy storage
> mesmer: domination, inspiration, fast cast
Why reward them for just focusing on what they are best at?
If this were to be implemented, then there would have to be a point in pre-sear where you chose to have a second or not. If you chose not to, you would never have the option to add it so you can only ever get skills for your primary.
Still, classes like ranger would benefit from this as they can easily be spread out over 4 attribute lines so you are essentially boosting that lowest attribute by 1-2 with the 10 bonus points.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:02 AM // 00:02.
|